20
Feb
08

The 5×5 secret Rules in Design and Advertising - Part 3: Workflow

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This is the third installment in the 5×5 secret Rules in Design and Advertising. So far, I’ve covered:

 

Set 3: The Rules of Workflow and Getting it Done

Whether you’re working for an advertising agency or you are a freelancer, there are a few things everybody I know in the creative business incorporates. The nature of or jobs makes it necessary to rely on a few techniques that get our creative juices flowing.


 

1. You laugh at nine to five

You’ll have to forgive me for this one - it may sound harsh and insulting to some people, but it is the full truth in the creative business. A standard 9-to-5 job is the exact opposite of what the life of a designer looks like. Especially when you freelance, you don’t usually start your working day at nine in the morning, take a break at noon and clean up your desk at five. This has two main reasons:

  • There’s no routine in creativity. With inspiration being the driving force of our productivity, we can’t look at the clock and say “Now I’m gonna be creative for eight hours”. Inspiration comes and goes. You’ll find yourself standing up and working on a job in the middle of the night, just because you had that great idea that needed immediate attention.
  • Design is not an everyday job. A designer won’t usually pull a line between work and fun. We don’t go to work because we have to - but because we love what we’re doing! That is, if you’re a designer at heart and soul. You then (start to) notice that design is all around. You start walking through life with open eyes and absorb everything you see. Especially when you’re in advertising.

 

2. You can spend hours and hours tweaking and turning a comp upside down, but sometimes, your first idea is still the best

Sometimes, you have this fantastic idea that you love so much. You get all excited over it. You start outlining the idea right away. At some point though, you do notice that you need a couple more ideas. That may be for the reasons mentioned above, or simply because you’re such an ambitious designer, which is very good. But you simply can’t come up with anything else. Why is that?

  • You perform to be the chosen one. When you have a new job in prospect, your creative juices usually start flowing immediately. Even before you accept the assignment, your mind is busy inventing ideas and approaching avenues. If you’re a professional, you know this very well, because you never take a job blindfolded.
  • You fall in love. If you had this glorious first idea, it’s so huge that you get all excited over it. You start building up an emotional attachment to the idea. You begin craving it and you end up loving it to death - after all, it’s a part of you, and before it, there was nothing.
  • You exchange engagement rings. You simply love your (initial) idea so much that you can’t even think of another approach. That’s because when you love something so much, you can’t hink of anything better than that, right? So right now, your emotions are blurring your objectivity. To open up for other possibilities though, you have to free yourself from this emotional bond. Take a step back and forget about the idea. It won’t run away, you’ve put it on paper already. Free your mind and go back to square zero.
  • You wake up. Finally, after having detached yourself from your first love, you are able to come up with new ideas. Your mind is free and now capable of exploring your creativity to its fullest potential. This results in a bunch of ideas, including your first love, spread out on your desk. Now you only have to choose the best one. Sometimes, your CD or the client will want to do this for you. Sometimes, you will find that you had far better ideas after you let go of the first one. And sometimes, you will find that after all, your first idea is still the best. Sometimes.

 

3. A mistake can lead to very interesting results

The endless possibilities Photoshop and Illustrator offer are truly astonishing. When you’re a noobie, they can be overwhelming. But wait, don’t give up yet! There is a very good reason to let your mouse and pen have its own mind.

You might be familiar with accidents turning out to be a major benefit of your design. If you know this, why not extend your options? In the realm of creative freedom, you can stumble over most interesting approaches by simply playing around. Sure you know your stuff, but you can do so much better.

Experiment! Color Dodge instead of Color Burn! Make the dashed line 1 mm instead of 1 px! Make that gradient radial! Use another brush! Add a third layer mask! Make it different! Play around! You may come to interesting results by simply using what you left behind as you grew older: your play instinct.

 

4. If you’re not a perfectionist, you’re not a designer

Tell me: in Photoshop and Illustrator, how much time do you spend at 6400% magnification? How often do you hit Ctrl+Z because you think a line is placed half a millimeter too low? How extensive is your changelog for an average composition?

Because we know that even the most minor change of an element’s attribute can make the difference between Hillary and Britney, we blatantly take the word “perfectionist” as a compliment.

It comes with the job and a certain amount of self-respect. You have no other choice than to identify yourself with your work - because on the reverse side, your work will always identify with you. That’s why you should always, always, always quintuple check your design before calling it a final. Then again, we have one rule left:

 

5. There is no such thing as the final version

This, our final rule of workflow in design and advertising, is a vital one. With possibilities given and creative juices flowing, you’ll usually have a hard time deciding that “this is it”. Instead, you go on and on, changing this, tweaking that, adding and deleting, sharpening and softening, enhancing and simplifying. And again, it’s in the nature of our profession. Because there is not a single way to do “it”, but at least a couple, if not a thousand possible avenues, we have to possess the integrity and self-confidence to set an end to a design.

Iffyness can stem from a lack of self confidence. If you’re not sure which version is to be the final one, try one of these approaches:

  • Set up a contest and let your tummy be the judge. If you’ve got more than two possible finalists, put them in direct competition to each other. If you’re working on a print job, print out all versions. Stack them up, turn them around (so you see the blank backside of the sheets) and randomly pick two. Place these next to each other - now act on impulse: pick the one your stomach likes best. Put the winner aside and pick the next two, eliminating half of the stack like that. After round one, repeat until you have only one final left.
  • Compare your possible finals with the earliest version. Another possibility is comparing each of your potentials with your earliest comp, or outline. By doing that, you can see the benefits and disatvantages more clearly.
  • Add context. If you’re doing a print ad, open up the magazine or newspaper in question. If you’ve done that already at an earlier stage (which I recommend in any case), do it again. Play around by placing print-outs of your different comps in the magazine. Which one looks best in their natural surrounding?
  • Outline possible follow-up variations. Assume this is to be the start of a series. Which version is most flexible while emphasizing the CI?
  • Ask for an outsider’s opinion. For that, you have three possibilities:
    • Your friends and family. People not in the business. They can point out flaws and open your eyes for things you haven’t considered. They give you a glimpse at the “real” world’s perception of a comp, even if it seems worthless: “I like blue better than cyan because blue is my favorite color” can be valuable information.
    • Fellow designers. If they are not your enemies, they can give you a professional opinion and lead you the right way.
    • A design related community. Various websites form a community where creatives can post their comps and get feedback from other community members. Take a look at these:

 

Here we go!

These are the 5 Rules of Workflow and Getting it Done I consider vital for creatives. They are not intended to be ultimate rules - rather guides that have proved to be useful and work for us. Maybe they can help you come to better results with your work - being in the creative business myself, I wanted to share them with you. Can you relate to these guidelines? Also, possibly you have a rule of your own I haven’t mentioned? Share your thoughts!

To stay posted about follow-up posts and discussion, be sure to subscribe to our RSS Feed. Our next week’s post in the series of the 5×5 secret Rules in Design and Advertising will be Part 4: Rules of Personal Matter.


4 Responses to “The 5x5 secret Rules in Design and Advertising - Part 3: Workflow”


  1. 1 Andre Mawler Feb 22nd, 2008 at 13:30

    Hi, I thought the last post was great already, and this one is so true as well and I can refer to all of it. I’m very much looking forward to your next week’s post!

  2. 2 JamieO Feb 23rd, 2008 at 18:27

    Great series! I signed up to the RSS feed so I don’t miss the rest.
    I write a post on the importance of instincts to designers which deals with similar concepts to your series. Thought the link would be worth sharing to other readers.

  3. 3 Jon 'Pixellated' Bennett Mar 6th, 2008 at 1:38

    This is a fantastic series so far, you’re nailing in a single, clean-cut format every point that should be made in the design process, and I can’t disagree with anything. Now I’m -definitely- coming here more often =D

  4. 4 MPellegrini Oct 4th, 2009 at 13:00

    Great article man. Trully inspiring.

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