13
Feb
08

The 5×5 secret Rules in Design and Advertising - Part 2: Composition

5x5 rules of composition image1

This is the second installment in the 5×5 secret Rules in Design and Advertising. So far, I’ve covered:

Set 2: The Rules of Composition in Design

“Composition” describes the arrangement of the elements of art, or design, in an artwork, using the principles of design. Sometimes, comp is used as a substitute for artwork (mainly in advertising), although that’s actually incorrect, as the artwork is the piece itself and not the placement of the elements inside.

This leads us to the question: What are the elements of design? The answer is the first rule of composition:

1. Know your Stuff

The first rule of composition refers to knowing the elements and principles of design. Let’s take a look at the elements first.

These are the basic components, or ingredients, we use to produce an artwork. They provide the structure for a design. The elements of design are:

  • color - has three properties: hue/tint (red), intensity/purity (bright red), and what is an element of design itself:
  • value - the lightness or darkness (luminance), especially important for monochrome artwork
  • line - we all know a line when we see it - it can be straight or curved, thick or thin, solid or dashed or dotted, blurred or fuzzy, etc. etc.
  • shape - usually two-dimensional (e.g. a square)
  • form - a three-dimensional shape (e.g. a cube)
  • texture - the “feel” of an object, expressed by a surface quality like flat, glossy, glittery, wet, furry, sandy, leathery, etc.
  • space - the distance between (negative) and taken up by (positive) objects

Looking at our everyday work, we can see that everything we create and use, from a photograph over a vector illustration to a typeface, is made up of these elements.

Now, as we know what we’re talking about, let’s take a look at the principles of design. These refer directly to the elements of design as named above. They are intended to lead the designer in order to create a “better” artwork. Some tend to see the principles of design as ideals, others as issues; however both as inherent in the best designs. The principles of design are:

  • balance - the way the elements of art are arranged to create stability (symmetry, asymmetry, radial)
  • emphasis - the dominance given to an element in an artwork
  • harmony - a union, or blend, of aesthetically compatible components
  • movement - arranging, and combining, the elements of art to produce the look of action; also in a way that causes the eye to move over the work
  • pattern / rhythm - the repetition of an element; visual tempo creating movement
  • proportion - comparative relation of one part to another
  • tension - tenuous balance, capable of causing anxiety or exitement
  • unity - the combination of all elements into one complete whole, achieved through balancing harmony and variety
  • variety - the opposite of monotony in an artwork; the use of diversity

So there you have them. Knowing the elements and principles of design is of great importance for every designer. We use the elements every day and use the principles to make a composition, so we should know what we’re talking about!
Let’s move on to the 2nd rule of composition:

2. The Rule of Thirds

The rule of thirds is sometimes referred to as the golden ratio of design or photography, and again, that’s not too correct. The golden ratio is a mathematic function used in art and architechture, describing the ideal relation of distance between objects to make it pleasing for the eye. The rule of thrids though is more valuable in design, thus a rule of composition.

The rule of thirds states that by dividing an artwork with evenly spaced horizontal and vertical lines - two of each, creating 9 parts -, the intersections of these lines are to be sought after as the most preferred focal points of an artwork or photograph. This is because at these points, the eye has the best perception of the main object in relation to the surrounding objects. By applying the rule of thirds to your artwork, you can stress the focal point and turn a rather dull image into something more interesting.

Let’s take a look at this example. This is a photo of a kid at the beach. It’s shot without any rule or anything of that sort in mind:

rule of thirds example

Now, let’s see if we can make this photograph more interesting. First, we will apply two horizontal and two vertical lines, dividing the photo into nine equal parts.

rule of thirds image
Now, let’s play around a bit. What is the focal point of the photo? Where do we want the eye to jump to? I would say it’s the boy’s head. So we scale the grid in order to put one of the four intersections right onto our intended focal point, like this:

rule of thirds image2
Now, we just crop the image according to the new borders - and voilĂ , this is how our photo looks now:

rule of thirds image3
Do you notice the difference? Applying the rule of thirds created a much more interesting image. We can find this rule in practice in advertising, as well. Here are a few examples - this is an ad for the Hard Rock Cafe:

hard rock cafe ad1

Guess where the intersections of our lines are:

hard rock cafe ad2

That takes the cake! Another ad for the American Newspaper Association:

golden ratio image1

golden ratio image2

As you see, the focal point of the image doesn’t have to be exactly at the intersection of two lines. It works just as well if it’s just in close proximity. Just like these ads for Axe:

axe print ad

Here, too, the most “interesting” spots are created by using the rule of thirds - but also our next rule of composition, which is:

3. The Rules of Odds and Space

These two rules are best explained in reference to each other. They state that an artwork is more interesting and appealing to the eye when
a) displaying an odd number of objects - in contrast to picturing an even number of objects, and when
b) there is room for the eye to “breathe” and add its own context.

The rule of odds is quite interesting; it’s not too well known but it does apply. It may be because when you have an odd number of objects, there is always one in the middle (of the objects, not necessarily of the image), adding a sort of frame, or comfort, to the artwork. We can find this out by taking a look at these ads for Harvey Nichols:

rule of odds picture1

rule of odds picture 2

You can also see the rule of odds in the following ad; it doesn’t only apply to the whole image, but also to sections of the artwork:
rule of odds picture 3
The second part of this rule, the rule of space, states that when you have, say, a picture of a man who is looking to the upper right, you should place him (as the focal point) to the lower left and leave space where his eyes are pointing at. This, as a result, leaves room for the viewer to put their own imagination to work. This rule, if used properly, is of great importance in photography, where you have a greater need of creating an inspiring environment. In advertising, on the other hand, you don’t always want to leave too much room for imagination - you rather want to control what the viewer is imagining. These ads for Eurostar make quite a good use of space:
rule of composition picture 1

rule of composition picture 2

Now, that we came this far, I think it’s time for a coffee break. Bookmark this page and grab a coffee.

Back? Let’s go on with the next rule of composition:

4. The Rule of Eyepath

Never leave the viewer alone! You, the designer, have to control the eye. You do this by using the elements of design according to the principles of design. You stress the focal point(s) and devitalize the surrounding elements to produce an ideal “path” for the eye. If you follow this rule, the eye follows the path you create, leading to the effect you intend to communicate with your design.

This is of importance when you want to send a message (you do want that in advertising). For instance, when you design a visual ad, you want the eye to consume the image first, then, if existent, the descriptive copy, followed by the product or brand you’re selling. For the simple fact that with visual ads, the image - as an entry point - creates the contextual bubble by calling up an emotion, the copy communicates the value in a more objective manner, and the product, as the exit point, is supposed to remain in your mind, simply because it’s the last object your eye consumes, resulting in a lasting image in your brain.
To lead the eye, we use the following elements:

  • sweetspots,
  • leads,
  • pointers,
  • blocks, and
  • exits.

Take a look at these ads for Axe:
axe rule of composition ad 1

axe rule of composition ad 2

axe rule of composition ad 3

Notice the use of:

  • the rule of thirds
  • the rule of eyepath (1. sweetspot, 2. block, 3. exit; in the third image, 1 and 2 can be switched). Note: it’s a proven fact that entry points vary for the sexes. This example mainly applies for men; the first two spots could be transposed when a woman views the ad!
  • the rule of interval, demonstrated by the dashed lines in the ads. This is our 5th and final rule of composition:

5. Never make any two intervals the same

This rule is by Greg Albert - artist, teacher and author of this famous book. He reduces all of the above mentioned to one simple rule: never make two intervals of distance, length, spacing and dimensions the same. So actually, it’s not a reduction, but a “golden rule” to be applied to the use of the elements of design, mentioned in our first rule. Basically, Albert says that if you neglect this rule, your artwork will never accomplish its full potential. This can be for the simple reason that too much repetition (in this case, repetition of intervals) causes brain boredom, thus strips an image of its potential value. If you’re interested in learning more about this rule and its practical value, you should get a copy of his bestseller, The Simple Secret to Better Painting.

Et VoilĂ !

Here you go, these were the 5 rules of composition. I tried to stay brief, but it’s almost impossible to explain these rules in just one simple sentence. There is even room for further posts to cover this subject more thorough, but for the sake of the 5×5 secret Rules in Design and Advertising, I hope you find this post useful and come back next week when we’re gonna take a look at Part 3: the five Rules of Workflow and Getting it Done.

In the meantime, take a minute to subscribe to our RSS Feed, and leave us a comment: what do you think about these rules? Are they new to you? If so, do you recognize yourself using them in your work?


28 Responses to “The 5x5 secret Rules in Design and Advertising - Part 2: Composition”


  1. 1 Martin Celebi Feb 13th, 2008 at 22:43

    Thanks a lot for these. Its very complete and I bookmarked it.
    I knew about the princiles of design but the others were new to me.
    What about the principle of horror vacui? I read about it and it apparently belongs to the principles of design too.

  2. 2 Beeex.net Feb 13th, 2008 at 23:55

    Wow this is fantastic! Thank you!!!

  3. 3 Michazastic Feb 13th, 2008 at 23:59

    Its nice to see you used the Ace ads as an example for eyepath
    i can totally refer to that :)

  4. 4 Michazastic Feb 14th, 2008 at 0:03

    See what you to to me
    i mean the AXE ads ofcourse

  5. 5 Michazastic Feb 14th, 2008 at 0:07

    OK
    and another typo
    tell the tale i give up for today
    lol

  6. 6 nubloo Feb 15th, 2008 at 14:26

    @ Martin
    Horror vacui, in my opinion, is not a principle of design, although it is sometimes ranked among them. The expression (horror vacui is latin for fear of empty space) stands for an overly cluttered and crowded design. It’s not desirable and doesn’t act as a principle in my eyes. Opinions vary for this.

    @ Michazastic
    Focus, my friend, focus! :D

  7. 7 jeffrey jose Feb 17th, 2008 at 11:01

    What should I say…!

    Amazing piece of work. Expecting more of this kind. Do take more and more examples and analyze it for us.Please.

  8. 8 Jenny Feb 21st, 2008 at 14:10

    that’s pretty interesting. i’ve never thought about it with my artwork. thanks for this. :)

  9. 9 Safe Feb 28th, 2008 at 1:29

    I have to agree, this is very complete and very useful. Well written and demonstrated.
    Thanks a bunch.

  10. 10 Creative Mar 5th, 2008 at 21:08

    Nice explanation. Now if we could just find an easy way to explain that even the best design can’t save a crappy concept.

  11. 11 Mystikan Mar 7th, 2008 at 15:41

    Very good discussion of the principles of design. I should add that when using women in advertising targeted at men, that there are two types of viewer: “boob men” and “leg men”. A boob man will go straight for the cleavage and follow the bodyline down, along the eyepath you describe on the Axe ads. A leg man will go straight for the hips to the hemline and sweep down the thighs and calves, a line you didn’t indicate here. As it stands, the poses of the women in the Axe ads are so positioned that an eye following the legs down will end up in the same place - at the branding. This is something that should be borne in mind when posing your models, and if you’re clever, you can put different visual cues near the breast line and hemline to capture the different types of viewer. One ad I did for a client had the brand name artfully following the line of the girl’s leg; an eyepath that a captive viewer (ie someone waiting for a bus) will repeatedly follow. Anyway, well written design guide, bookmarked!

  12. 12 nubloo Mar 7th, 2008 at 19:08

    @ Creative, I totally agree with you! A good concept is what makes an artwork stand or fall. Design only transports the message which has to be there in the first place.

    @Mystikan, very true, men perceive ads using women differently. The composition of the Axe ads does make use of the legs quite well. And you’re right, while some men go for the cleavage first, others jump straight to the legs. Thanks for adding this!

  13. 13 sir jorge Mar 8th, 2008 at 0:40

    that’s not a secret, they teach that at any art college. It’s the first class you have to take.

  14. 14 nubloo Mar 8th, 2008 at 4:15

    @sir jorge, you are right for this part of the series. However, not everybody has the possibility of going to an art school; quite a few great designers never did. That’s where “secret” comes in: it’s a legitimate periphrase. It’s a matter of perspective, wouldn’t you agree?

  15. 15 Caroline Mar 25th, 2008 at 19:22

    useful tips

  16. 16 Nick Apr 26th, 2008 at 19:16

    Thanks, this is quite complete..

  17. 17 Fubiz May 8th, 2008 at 18:48

    Very interesting article.

  18. 18 Deeana May 12th, 2008 at 14:49

    Interesting pictures.

  19. 19 Yaseen Ameer Jul 4th, 2008 at 15:03

    Where do i find step 1

  20. 20 Yaseen Ameer Jul 4th, 2008 at 15:04

    i mean part 2

  21. 21 nubloo Jul 5th, 2008 at 0:03

    Yaseen,
    This is Part 2. You can find the complete series here: The 5×5 Secret Rules in Design and Advertising. Enjoy!

  22. 22 Dave Williams Jul 5th, 2008 at 4:41

    Hey, thanks for the VERY interesting post. I’m a set designer, and it’s pretty clear that the same principles would apply to 3-D work as well. Looking back on some of my productions, I can see that some of them have hit on the right combinations of objects & empty space, but more so by intuition than by systematic application. However, armed with this new knowledge, I’m hoping to see my batting average go up. Thanks again.

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